My question was if characteristics such as age, gender, and others affect your score on Flappy Bird. I found out that age affects the high score, because older people tend to not have a lot of time, comparing to younger people. At the beginning of my project, I had decided that I would have teacher and student scores, but as I was looking for people it became harder and harder for me to find people who were willing to help me. Instead of having a huge gap between student's and teacher's ages, I focused my project on teenagers. I did my experiment with the high schoolers, that were 14-18 years-old. I found out that high schoolers have almost the same high score. I believe this is because everyone played on a Galaxy Note II, which is not common around Graded. Most people never played Flappy Bird on a Galaxy Note (which is 2x larger than any other smartphone), so their high scores would be pretty low. I had predicted that the results wouldn't vary a lot. Although the results didn't vary a lot, there were some outliers. Those outliers were people in between the ages 14-15.
One of the things I discovered was that 18 year-olds discovered Flappy Bird in Vines. I believe they first heard of it in Vines, because they are short and easy to access, while the 14 year-olds discovered the game through friends. I believe that 14 year-olds have more time to socialize with friends, and 18 year-olds have less time because they are probably seniors. Vines are easily accessible and are very entertaining, so people can watch some vines during their breaks.
I did this experiment as a curiosity, and I don't think this information was useful. Now that I look back at my project, I believe that another thing I could have done is used different types of smartphones. A "better" topic question could be, "Do different types of smartphones affect high scores?