Tuesday, March 11, 2014


 My question was if characteristics such as age, gender, and others affect your score on Flappy Bird. I found out that age affects the high score, because older people tend to not have a lot of time, comparing to younger people. At the beginning of my project, I had decided that I would have teacher and student scores, but as I was looking for people it became harder and harder for me to find people who were willing to help me. Instead of having a huge gap between student's and teacher's ages, I focused my project on teenagers. I did my experiment with the high schoolers, that were 14-18 years-old. I found out that high schoolers have almost the same high score. I believe this is because everyone played on a Galaxy Note II, which is not common around Graded. Most people never played Flappy Bird on a Galaxy Note (which is 2x larger than any other smartphone), so their high scores would be pretty low. I had predicted that the results wouldn't vary a lot. Although the results didn't vary a lot, there were some outliers. Those outliers were people in between the ages 14-15. 
One of the things I discovered was that 18 year-olds discovered Flappy Bird in Vines. I believe they first heard of it in Vines, because they are short and easy to access, while the 14 year-olds discovered the game through friends. I believe that 14 year-olds have more time to socialize with friends, and 18 year-olds have less time because they are probably seniors. Vines are easily accessible and are very entertaining, so people can watch some vines during their breaks. 
I did this experiment as a curiosity, and I don't think this information was useful. Now that I look back at my project, I believe that another thing I could have done is used different types of smartphones. A "better" topic question could be, "Do different types of smartphones affect high scores?

Saturday, March 1, 2014

Interpretation of Results

For this graph, I separated the people into two groups, the ones who preferred math or english. I did a pie graph, because it is easier to see the percentages of people. From this graph, I discovered that most people discovered it from vines and friends. I believe people discovered it from vines, because they are short videos that people can have easy access to. One possibility for why some people discovered it from friends, is that they might have seen their friends playing.
For this chart, the x-axis were the ages. To understand the chart a very important key would be the key at the top right corner. It tells what color is what. Although the colors are not that visible, you can tell a slight difference. The point of this chart was to see how many people from each age group discovered Flappy Bird through Facebook, Vines, Tumblr or through friends.  Most of the 14 year-olds discovered Flappy Bird through their friends. I think a reason why they found it through friends, is because they might hang out a lot with them, therefore socialize a lot. The people who found the game through friends have most likely watched their friends play Flappy Bird. 
While 14 year-olds have found Flappy Bird through friends, most of the 15 and 16 year-olds have found Flappy Bird through Facebook. I believe that people between ages 15 and 16 spend most of their time on Facebook looking at the newsfeed. 
Younger people (14 year-olds) tend to not see vines too much, although the 18 year-olds tend to watch more vines. I believe older people watch more vines because they are short and easily accessable. 
This graph shows that half of the people I questioned preferred math or english.